Grid Commanders
A free turn-based tactics game you play in your browser. No download, no account — open the page and the war starts.
Runs in any modern browser, on desktop or on a phone. First load is a big one — the whole game comes down at once — and it starts fast after that.
What it is
Grid Commanders is a turn-based tactics game on a square grid. Every unit spends a movement budget the terrain charges it for: a road is cheap, woods are slow, a mountain only takes foot soldiers, and whatever you end your turn standing on decides how much of an incoming shot you soak. The roster runs across land, air and sea in a rock-paper-scissors shape — anti-air eats helicopters, fighters eat anything that flies, a submarine hides until a cruiser hunts it down — so there is no single unit that wins.
Money comes from the map, not from a build queue. Infantry walk into towns, factories and airports and take several turns to raise their flag; each property you hold pays you every morning, and that income is what buys the next tank. Commanders sit over all of it: each one bends the rules a little and charges a Command Power that fires once the meter is full. There is an authored campaign to fight through, and a computer opponent that plans its turn the same way you play yours — it issues the same commands, from the same rules, and it is never handed extra money or a look through your fog. It is inspired by Advance Wars, and it is its own game: original art, original units, original commanders.
What you get
- Campaign — authored missions with objectives, briefings and a story between them.
- Skirmish against the computer — any board, four difficulty tiers, fog of war optional.
- Up to four armies — free-for-all, 2v2, 3v1 or a duel, any seat human or computer.
- A map editor — paint your own board and play it.
- Touch support — the whole game is playable with a finger on a phone or tablet.
Free, and open
Grid Commanders costs nothing and shows no ads. It is built in Godot with typed GDScript, and the source is on GitHub.